International Karate + (aka IK+) was available on the Commodore 64. It hasn't changed at all since then. Now, I'll stand by a game that remains unchanged from platform to platform. That's usually the sign of a classic game. Only a few games actually deserve that status.
Nice pair of shorts.
It's bad enough that the game, a simple karate beat-'em-up, has been ported from the ECS Amiga unchanged, but the game's attract mode still tells you to press keys like F1 and F2 to select players. The last time I looked, a keyboard is not standard equipment for the CD≥≤. They could have at least cleaned up the code to show the proper buttons to push on the CD≥≤'s controller. If you need an example of shovelware, this game is it.

Like before you can play alone or with two against the compuetr enemy in a hand and foot combat. You can't choose luxery things like an other scenery or even an other character. After each two rounds you get a neat bonus game.Stop the balls uh head from hitting you.
It wouldn't be that bad if you could use the CD≥≤'s control pad to at least salvage some nostalgia from the game. As it stands, the CD≥≤ control pad is almost impossible to use for this game. We plugged a normal Amiga/Atari-type joystick in and it worked much better. Unfortunately, that's not saying very much.


All gripes aside, the actual game may have stood it's ground in 1988 (the copyright date of the game, still proudly displayed in the attract mode), but IK+ just doesn't cut it anymore. This is the age of STREET FIGHTER II and MORTAL KOMBAT type beat-'em-ups. The animations and sound are still very good.