International Karate + (aka IK+) was available on the Commodore 64. It hasn't changed at all since then. Now, I'll stand by a game that remains unchanged from platform to platform. That's usually the sign of a classic game. Only a few games actually deserve that status.
Nice pair of shorts.
It's bad enough that the game, a simple karate beat-'em-up, has been ported from the ECS Amiga unchanged, but the game's attract mode still tells you to press keys like F1 and F2 to select players. The last time I looked, a keyboard is not standard equipment for the CD≥≤. They could have at least cleaned up the code to show the proper buttons to push on the CD≥≤'s controller. If you need an example of shovelware, this game is it.

Like before you can play alone or with two against the compuetr enemy in a hand and foot combat. You can't choose luxery things like an other scenery or even an other character. After each two rounds you get a neat bonus game.Stop the balls uh head from hitting you.
It wouldn't be that bad if you could use the CD≥≤'s control pad to at least salvage some nostalgia from the game. As it stands, the CD≥≤ control pad is almost impossible to use for this game. We plugged a normal Amiga/Atari-type joystick in and it worked much better. Unfortunately, that's not saying very much.

VERDICT:

All gripes aside, the actual game may have stood it's ground in 1988 (the copyright date of the game, still proudly displayed in the attract mode), but IK+ just doesn't cut it anymore. This is the age of STREET FIGHTER II and MORTAL KOMBAT type beat-'em-ups. The animations and sound are still very good.